![]() ![]() In the real world, it only appears to be 'pitch black' dark until one's night vision kicks in (which may be a major problem for a city bred person) after which time one is able to progressively distinguish numerous shades of gray within the 'pitch black' and thus see in the dark. ![]() Of course, it could be argued using pitch darkness is closer to reality. The pitch darkness quality of your missions are remnicent of earlier Thief missions that came out in 1999 when FM creators had little leeway but to use the DromEd tools and menu options that were readily available at that time. Fortunately, you had released the next 2 around the same time as the first and once I had gone through them I felt it was worth my while to fully test what triggered the check/checking sequence in Walking the Edge. It was also fortunate that you released your FMs one at a time since I would have written off the whole campaign as a lost cause after first encountering Walking the Edge's check-uncheck objective syndrome. My most frustrating (and also my favourite) mission was Broadsword, since there were very few clues to work with and I only perservered after I reached the point that I was too infuriated to quit. What I found amazing, Sperry, was that you were able to create a 5 mission campaign after only playing a few FMs (mostly, if not all Thief TDP/Gold, I believe, one of your posts said). ![]()
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